﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Tron.Animations
{
    [Serializable]
    class BlockAnimator : Animator
    {
        Vector2 position;

        public Vector2 Position
        {
            get { return position; }
            set { position = value; }
        }

        public BlockAnimator(Game game, Vector2 position)
            : base(game)
        {
            this.position = position;
        }

        public void Enqueue(BlockAnimation animation)
        {
            base.Enqueue(animation);
        }
    }
}
